Dr. Christine C. Wacta is an African born French Architect who holds a license of Architecture, D.P.L.G Paris-la-Defense (France), and a Master of Architecture from the University of Minnesota (2001). She has worked as intern-architect in Dresden Germany, Paris, France and Minneapolis, Minnesota and most recently taught Architecture at the Savannah College of Art and Design.
Dr. Wacta has received training in Cameroon 🇨🇲, France 🇫🇷 , Germany 🇩🇪 and the U.S.A 🇺🇸. As a result, she has a globally rich background from traveling and living around the globe. Her position as an educator has allowed her to successfully implement an enriched, multinational competence allowing her to excel on multiple platforms. As a visionary leader, Dr. Wacta brings over 16 +years of experience as an educator to Design, Geo Spatial thinking, and the creation of Geo Spatial-Enabled and Applied curriculums. She believes that Design education and education as a whole can no longer meet the complex issues of society UNLESS it embraces the next-generation's mindset and tools, an idea that ultimately led her to develop the "Gamifying education" concept.
Dr. Wacta's research interests have exposed her to new techniques in the urban approach and afforded her a unique position for dealing with challenging topics as a reflection of the complexity of the environment.
Her interest in the "intelligent city" and resilience led her to co-found GeoSpatial Design enterprise (www.geogen.io) and design curriculum support structures to bring application & testing-based processes into Design education and practice.
Dr. Wacta is driven by Cross & Trans-disciplinary exchanges in varied platforms. COLLABORATION-TESTING-APPLICATION in a DATA-driven and technologically augmented settings are some of her areas of expertise. Because the idea of "intelligent cities" evolves from intelligent dwellers, it is urgent that cities reach the technical intelligence and resilience that transforms them into a "TECHNI-CITY".
Dr. Wacta believes that there is an emerging NEW discipline that parallels Architecture and Urban Design, a discipline that emerges as a strong link to many disciplines on a collaborative platform. Spatialization as applied to computational Urbanism , the use of IoT, and BiG DATA, provides a platform that augments Designer and other stakeholders' abilities to make informed decisions in the creation of RESILIENT future Techni-CITIES.
MY TOOL BOX
BIM & GIS INTEGRATION
GeoEduGaming uses the GIS platform as a core structure to enable people of all ages to out-perform, out-innovate, and reshape the world post-COVID-19. GeoEduGaming integrates hard and soft data from GIS with data from the Census, people, the economy, the environment, and more to create new ways of understanding ourselves and the world we live in.
GeoEduGaming integrates ESRI's applications with others, to include ArcGIS Online, ArcGIS Urban, City Engine, ArcMap, and ArcGIS Pro.
Project duration is based on project area and data availability.
All projects start with the collection of data. The next step is to filter, check sources and the accuracy of the data, followed by refinement and analysis for greater success.
GeoEduGaming uses GIS to provide a platform to foster "collective intelligence," or the multi-layered collaboration of minds augmented by technology for achieving superior results and desirable scenarios based in data and analysis.
GeoEduGaming transforms the role of the conventional instructor or professor into a facilitator; one that introduces concepts and utilization of tools while allowing students to develop conclusions rooted in an in-depth understanding of data.
AGILE PRODUCT DEVELOPMENT
Based on client.
Education: Curriculum Development, After-School Programs, Digital & Distance Learning
Architects & Urban Planners: Site Analysis/Suitability Studies/BIM-GIS Integration
Government Entities/Organizations: Based on Need
Workshops (In-Person & Online)